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They have made the environments actually look ?better’ with graffiti on then than if it weren’t there.
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The levels here have been created to help accentuate their interaction, along with the graphical content, and positioning of graffiti sites. Everything from ramps, to curbs, to power lines, to rails, to extra platforms, etc?turn into elements of amazing design right in front of your eyes. This vast and urban world is instilled with loads of inconspicuous, yet highly trickable elements. Not only is this impressive, but the addition of each level’s player interaction makes the feat even more impressive. Taking largely from the now reinvented image of Sega, Smilebit have done a fantastic job on the increase of visual power. Especially The similarities are especially recognized when playing the game during its nighttime levels, where darkened buildings are lit up and accented by the striking neon lights, signs and cables strung throughout the city skies. From the people on the street, to the din-sum stands, to the similar look of the buildings it all creates a cohesive feel of expression, and accents the overall urban scheme to a ?T’. Often you’ll feel as if you’ve been transported to the market scene from Ghost in the Shell (including the people running wild, but minus the heavy artillery) or the opening Neo Tokyo sequence in Akira. It takes obvious influence from the Japanese animation culture, not only in character design, but also in the environment content as well. While the previous title was acclaimed for its new graphical rendition coupled with a flamboyant artistic style, JSRF sets a new precedent. The first obvious improvement of the once highly acclaimed Jet Set game is the graphical content. Sega have another hit title on their hands, and they’d just like to welcome you. All-in-all this game is surely impressive, and it certainly lives up to, and surpasses, the standard set by its name. While Jet Set Radio Future is merely a sequel to its Dreamcast predecessor, it expands–just as a sequel should–upon every aspect of the game from gameplay, to graphics, to control, to camera work (we’ll get to this later). Welcome, ladies and gentlemen, to the next venture into the world of cel-shading. Sega’s division of their hit titles amongst the three existing systems is quite impressive, not to mention the fact that each of the games has turned out to be something special, and well, Jet Set Radio Future is no different. They now seem to be moving flawlessly through their previously determined game plan (which, I might add, seems to be set perfectly), and have created and developed a leading third-party role in each console.
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While many have questioned whether they should have abandoned their hardware efforts, they’ve turned around and proved themselves as a publisher–mid-stride–and without even breaking a sweat.
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Now, I know what you’re saying, “Wow, another Sega title?” But let me just tell you that Sega–as a company–is on top of its game, arguably the company has never looked better nor had a better outlook upon their future than it has now.
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